ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. Make sure you run as an administrator.Ĭopyright/License: Other players may not share and modify this work.Įxternal Content Used / Credits: Nerdman3000 for the graphics. Extract the files to your Gamedata folder. D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. DirectVR memory scanner caching didn’t always work as intended. Do the same for the MP exe if you want to play that. Changed the default music for the launcher from Rey's theme to Battlefront II's Galactic Conquest Theme. OpenXR now working for games that utilize nVidia Ansel, e.g. Go to: SteamsteamappscommonJedi OutcastGameData, right click jk2sp.exe, and set the compatibility mode to Windows XP.Removed the SWGL-Launcher folder containing the music file, instead is now located in the main SWGL folder under the name "launcher_music".If the launcher is run outside of the Jedi Academy Gamedata folder, you will be met with an error message and the opportunity to move it to the correct location. if you play jedi outcast with it, i think it should be, but i have not tested it, so if you do, let us know.Removed updating program as it was causing crashing. I figured it would be something like that. You could edit the map's script to allow it to randomly spawn different NPCs that have Jedi stats, similar to how maps will randomly spawn either Stormtrooper1 or Stormtrooper2, but I have no idea how to do that.įor this mod, because humans are the most commonly found types of Jedi seen in the JK2 and JK3, it'll just use higher quality human Jedi models. Cheats: - Submitted by: kevin NOTE:cheats must be enabled for these 2 work. The only example I am aware of this "sort of" happening is with the Stormtrooper NPC, the maps will randomly spawn either the NPC "Stormtrooper1" or "Stormtrooper2", but you still only have two NPCs/two models to choose from here. This is an extended test of Jedi Outcast running at native resolution using the Dolphin emulator on Odin base. Jedi Knight 2 - Jedi Outcast This game is also titled Star Wars Jedi. It's also not possible, as far as I know, to have the game spawn a random model out of a predetermined list of multiple models for a single NPC anyway, it can only use a single model. JK2 lacks the ability to spawn randomly generated models, JK2 doesn't even have the ability to cusomize any types of playermodel. In JK3, the jedi NPC will use the playermodel "Jedi_random" in their NPC file to have the game create and spawn them as a completely randomly generated playermodel. I would suggest that you try to open the document using Microsoft Office Word or other third party programs and check if you face the same issue. That would require Jedi outcast having the ability to create and spawn randomized models like Jedi Academy does. So you know how Jedi Outcast was only limited to 3 different Jedi models? Would it be possible to incorporate all the other Jedi from JKA like the master and the students? Like for example when you go to the Jedi Academy, the models will be more diverse, like a Rodian training in one room and a Zabrak in the other, etc.
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